Knowledge base › The hero
Characteristics
The four main ones
| Characteristic | What it gives |
|---|---|
| Body | Health, its regeneration, bonus damage of blows |
| Reaction | Attack and defence, speed of blows and running, sight |
| Mind | How fast experience grows, sight, power of spells |
| Spirit | Mana, its regeneration, protection from the elements |
Levels do not raise characteristics. They grow only from elixirs (+1 an elixir) up to the class limit, and gear adds on top of the limit. An elixir of a characteristic already at its limit cannot be drunk.
How the derived values are counted
Each derived value is a sum of contributions. The table below holds the very rules the server counts by (a hero and a creature differ in some of them).
| What | Contribution | For |
|---|---|---|
| Health | 17.7778 × Body | heroes |
| Health | 6.6667 × Body | creatures |
| Health | 60 × Level | heroes |
| Health | 22.5 × Level | creatures |
| Mana | 30 × Level | all |
| Attack | 0.5 × Level | all |
| Defence | 0.5 × Level | all |
| Health Regeneration | 0.0888 × Body | heroes |
| Health Regeneration | 0.0333 × Body | creatures |
| Mana | 17.7778 × Spirit | all |
| Mana Regeneration | 0.1778 × Spirit | all |
| Attack | 0.4444 × Reaction | all |
| Defence | 0.4444 × Reaction | all |
| Damage | 0.5 × Body | all |
| Attack Speed | 0.8 | all |
| Attack Speed | 0.0067 × Reaction | all |
| Movement Speed | 280 | all |
| Movement Speed | 4.4444 × Reaction | all |
| Vision | 800 | all |
| Vision | 8.8889 × Mind | all |
| Vision | 4.4444 × Reaction | all |
| Fire Protection | 0.2222 × Spirit | all |
| Water Protection | 0.2222 × Spirit | all |
| Air Protection | 0.2222 × Spirit | all |
| Earth Protection | 0.2222 × Spirit | all |
| Astral Protection | 0.2222 × Spirit | all |
| Damage Dealt | 1 | all |
| Damage Dealt | 1.6667 | creatures |
What they mean
- Attack against Defence decides whether a blow lands (see How combat works).
- Armour is taken off physical damage.
- Protection from an element is a percentage cut from magic damage of that element.
- Sight is the radius in which the hero sees through the fog of war.