Astral Shards
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Knowledge base › The hero

Characteristics

The four main ones

CharacteristicWhat it gives
BodyHealth, its regeneration, bonus damage of blows
ReactionAttack and defence, speed of blows and running, sight
MindHow fast experience grows, sight, power of spells
SpiritMana, its regeneration, protection from the elements

Levels do not raise characteristics. They grow only from elixirs (+1 an elixir) up to the class limit, and gear adds on top of the limit. An elixir of a characteristic already at its limit cannot be drunk.

How the derived values are counted

Each derived value is a sum of contributions. The table below holds the very rules the server counts by (a hero and a creature differ in some of them).

WhatContributionFor
Health17.7778 × Bodyheroes
Health6.6667 × Bodycreatures
Health60 × Levelheroes
Health22.5 × Levelcreatures
Mana30 × Levelall
Attack0.5 × Levelall
Defence0.5 × Levelall
Health Regeneration0.0888 × Bodyheroes
Health Regeneration0.0333 × Bodycreatures
Mana17.7778 × Spiritall
Mana Regeneration0.1778 × Spiritall
Attack0.4444 × Reactionall
Defence0.4444 × Reactionall
Damage0.5 × Bodyall
Attack Speed0.8all
Attack Speed0.0067 × Reactionall
Movement Speed280all
Movement Speed4.4444 × Reactionall
Vision800all
Vision8.8889 × Mindall
Vision4.4444 × Reactionall
Fire Protection0.2222 × Spiritall
Water Protection0.2222 × Spiritall
Air Protection0.2222 × Spiritall
Earth Protection0.2222 × Spiritall
Astral Protection0.2222 × Spiritall
Damage Dealt1all
Damage Dealt1.6667creatures

What they mean

  • Attack against Defence decides whether a blow lands (see How combat works).
  • Armour is taken off physical damage.
  • Protection from an element is a percentage cut from magic damage of that element.
  • Sight is the radius in which the hero sees through the fog of war.
The numbers on these pages come straight from the game's data and follow every version of it. Made by twixon