Interface
The game screen is made of dark plates with a thin golden edge. Every panel can be moved: the “move interface” button at the bottom right unlocks them.
What is where
- Top left – the hero frame: portrait, level, health and mana bars, states. Below it – your party, to the right – your target.
- Top right – the land and the hour above the round radar; below it – the tracked quest.
- Bottom left – the chat with its tabs.
- Bottom centre – the spell bar: two rows of 12 cells and 5 pages. A cell takes spells and items: potions, scrolls, gear.
- Bottom right – the purse and the window buttons: hero, bag, book, journal, clan, menu.
Radar and the quest arrow
The radar shows the whole land, the unexplored part under fog. Dots: red – enemies, gold – peaceful folk, green – other heroes, light blue – your party, violet – your clan. A tracked quest draws an arrow at the hero towards the nearest goal; once the quest is done the arrow turns green and leads to whoever takes the work.
Fog of war
The hero sees a circle around itself. Where it has not been is dark; where it has been but cannot see now, the land is dimmed and no creatures are shown.
Marks above townsfolk
“!” – they have a quest for you; a golden “?” – they wait for a finished one; a grey “?” – their quest is still in progress. Merchants, storekeepers and healers have marks of their own.