Astral Shards
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Knowledge base › The hero

Classes

A class sets the starting characteristics, their limits, the main skill to choose, the first weapon and spells. There are two classes.

Warrior

A close-combat fighter. Tough and strong, he wears heavy armour. He has no mana: he can cast spells only from scrolls.

CharacteristicAt startElixir limit
Body4052
Reaction3650
Mind2548
Spirit1746

Mage

Wields the magic of the four elements and the Astral. Strikes from afar and does not rely on armour, but is frail of body.

CharacteristicAt startElixir limit
Body2848
Reaction2046
Mind4152
Spirit3250

Whose things

A mage wears mage things only – staves, robes, hats, slippers and the mage sets; a warrior everything else: weapons, shields, bows, metal, leather, cloaks. A thing of the other class can be bought and put up for auction, but not worn. Its description says “Mages only” or “Warriors only”.

Making a hero

A name (3–16 letters, Latin only or Cyrillic only, unique in the world), side, race, body, class, main skill and the spread of characteristics: a minus on one gives a point, a plus on another spends it. The right side of the screen shows at once what the hero will be: health, mana, damage, protections.

The numbers on these pages come straight from the game's data and follow every version of it. Made by twixon