Astral Shards
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Knowledge base › The hero

Skills and experience

Skills

Ten skills: five of weapons – blade, axe, blunt, polearm, ranged – and five of magic – fire, water, air, earth, astral. A skill grows by use: the experience of a blow goes into the skill it was struck with. The first points come quickly, each next one costs more.

  • The main skill is chosen when the hero is made and grows faster than the rest.
  • A class has an “advanced” skill – ranged for the warrior, astral for the mage: it grows faster than the other secondary ones.
  • Mind speeds growth: with low Mind a hero gets a small share of the experience.

Experience and level

Every blow on a creature brings a share of its experience equal to the share of its health the blow took; nothing extra is given for the kill itself. A hero’s experience is the sum of all its skills, and it sets the level (up to 100). Levels give health, mana, attack and defence and open the portals to higher lands.

LevelTotal experienceStep to it
2100100
51 000400
104 500900
2019 0001 900
3043 5002 900
4091 6236 825
50190 57912 658
60357 03520 158
70607 65829 325
75769 74034 533
80959 11440 158
901 428 07052 658
1002 031 19366 825

Experience is scaled by Mind against the level: levelling neither eases nor hardens as the hero grows. A defeat costs 10% of the way to the next level, but never drops below the start of the current one.

The numbers on these pages come straight from the game's data and follow every version of it. Made by twixon